Town: Ådehlÿ Ÿcttt Qeḡ

Ådehlÿ Ÿcttt Qeḡ

Ådehlÿ Ÿcttt Qeḡ
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceHazuhima Kingdom
Sub ProvenceRatgù County
RegionFêcêtha-ëve Moorland
Founded1290
Community LeaderJarl Raycztrÿke Råghurv
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation13426 m (1098 ft)
Average Yearly Precipitation94 cm/y (37 in/y)
Population1351
Population Density270 people per km2 (675 people per mi2)
Town AuraSummoning
Naming
Native nameÅdehlÿ Ÿcttt Qeḡ
Pronunciation/zərf/ /qegg/
Direct Translation[white] [plane]
Translation[Not Yet Translated]

Ådehlÿ Ÿcttt Qeḡ (/zərf/ /qegg/ [white] [plane]) is a subtropical Town located in Ratgù County, Hazuhima Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ÿcttt Qeḡ is derived from the Dwarven language, as Ådehlÿ Ÿcttt Qeḡ was founded by Brèsil Råyzogbÿ, who was culturaly Dwarvern.

Climate

Ådehlÿ Ÿcttt Qeḡ has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Ådehlÿ Ÿcttt Qeḡ receives an average of 94 cm/y (37 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Ÿcttt Qeḡ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 13426 m (1098 ft) above sea level.

Overview

Ådehlÿ Ÿcttt Qeḡ was founded durring the late 14th century in summer of the year 1290, by Brèsil Råyzogbÿ. The establishment of Ådehlÿ Ÿcttt Qeḡ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Ÿcttt Qeḡ was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ÿcttt Qeḡ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Ÿcttt Qeḡ is buildings are grouped arround an odd layout of restrictive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Ådehlÿ Ÿcttt Qeḡ gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Ådehlÿ Ÿcttt Qeḡ acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Ådehlÿ Ÿcttt Qeḡ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ÿcttt Qeḡ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ÿcttt Qeḡ's parks.

Ådehlÿ Ÿcttt Qeḡ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ÿcttt Qeḡ.

Ådehlÿ Ÿcttt Qeḡ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ÿcttt Qeḡ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ÿcttt Qeḡ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ÿcttt Qeḡ's public wards, blessings, and other arcane systems.

Ådehlÿ Ÿcttt Qeḡ has an Millitary Academy which trains military officers and specilists.

Ådehlÿ Ÿcttt Qeḡ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Ÿcttt Qeḡ's grid is powered by an arcane means.

Ådehlÿ Ÿcttt Qeḡ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ÿcttt Qeḡ's natural decorations nor waterways.

Ådehlÿ Ÿcttt Qeḡ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Ÿcttt Qeḡ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Ÿcttt Qeḡ's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Ådehlÿ Ÿcttt Qeḡ the milk never sours.

The Amoeba Swarm near Ådehlÿ Ÿcttt Qeḡ are known to be quite timid.

Ådehlÿ Ÿcttt Qeḡ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Augury energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5444 m2
    • Cattle and Similar Creatures: 337
    • Poultry: 4053
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 5
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 3

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

419 of Ådehlÿ Ÿcttt Qeḡ's population work within a Foundational Occupation.

878 of Ådehlÿ Ÿcttt Qeḡ's population do not work in a formal occupation, but do contribute to the local economy. 54 (4%) are noncontributers.

Points of Interest

Many of Ådehlÿ Ÿcttt Qeḡ’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ådehlÿ Ÿcttt Qeḡ’s streets.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Ÿcttt Qeḡ was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Ÿcttt Qeḡ lost 240 people, 347 livestock, and 52 buildings. The conflict ended after roughly 52, when members of Ådehlÿ Ÿcttt Qeḡ's militia enacted an operation to recruit a particular special forces group. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in a stalemate for Ådehlÿ Ÿcttt Qeḡ's forces. The war is remembered in legend by Ådehlÿ Ÿcttt Qeḡ's bards, historians, and legend keepers.

History